Harvest [Containers] v0.99.14 Information
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Mod Modders? :P  LadyCat (scripting), XMarksTheSpot (animations)
Contact Info: Bethesda messenger - LadyCat

**WARNING:  If you use the havoced crates addon already , move your charactger to a place with no crates and save. Quit Oblivion and restart the game. Load this save file. Otherwise you will experience invisible crates!


Required Plugins/Mods:
** OBSE Version 15 or later

Changes from v0.99.13 to v.99.14
* Split Ore Node changes to a choice of respawn or not
* Split optional addons into esm and esp pairs
* SI/Vanilla/Havoc/Player Homes/Flat TOp Barrels - silent open when loading a cell with already opened containers
* havoc crates: corrected multiple sides on cell reload
***WARNING:  If you use the havoced crates addon already , move your charactger to a place with no crates and save. Quit Oblivion and restart the game. Load this save file. Otherwise you will experience invisible crates!

Can't Replicate: 'extra' barrel lids (flat top barrel addon or any other barrel)
Can't Fix: 'bouncing' crate sides - I tried but was unable to stop this. I believe its a limitation of the game engine.

Changes from v0.99.12 to v0.99.13
* Split into esm/esp
* split esp into Vanilla and SI (both require the esm, but either or both may be loaded)


TESTING INFORMATION

Tamriel
* gold and silver ore nodes respawn (if option chosen)
* added a chance to get a gem from the ore nodes (if ore respawn option chosen)
* havoc crates should no longer spawn duplicates (ie the multiple side bug)
* nifs run through Pyffi to reduce their size.  Note any animation oddities that may have occurred from this. :)
* silent open when loading an a cell with already opened containers

Shivering Isles
* Shivering Isles containers added
* amber and madness ore respawn (if option chosen)
* you can get a gem from madness nodes (if ore node option chosen)
* known missing: order chest
* nifs run through Pyffi to reduce their size.  Note any animation oddities that may have occurred from this. :)
* silent open when loading an a cell with already opened containers


Specific Testing needed - SI:
* Test the quest that uses Gloomstone.  Amber/madness should respawn.  You should be able to use order shards to open the nodes if they are ordered.  Ie: other than respawning and autoloot of the contents, they should behave the way the original ones did. :)
* Money box on the roof above Crucibles Entrance
* general testing

Other Notes:
XMarksTheSpot has indicated if there was enough interest that he'd do animations for missing containers.  So do let me know a list of containers you find that are not animated - and note if they are added by a mod or not (for example, I've noted beer barrels from COBL).  For my part if there is enough interest, I'll make add-ons for the various mods if they use existing nifs.



